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Scarecrow is a suave scarecrow who thinks himself to be very cool and handsome, and the second character to join Pocky's team. When thrown at a boss he creates a large stream of energy. He strongly resembles the tengu enemies from the original Pocky and Rocky. Tengy throws bouncing leaves, and using magic allows him to fly over some obstacles. He is not selectable from the beginning of a level, but player 2 can assume control of him by switching characters mid-level. Tengy is a Tengu, and the first character to join Pocky's team. When thrown at a boss she creates a pillar of fire. When using magic, she gains the ability to open locked chests without need of a key. She attacks by throwing shurikens and can use a katana at close range. Little Ninja is one of Player 2's selectable characters. When thrown at a boss he creates a large Japanese character that hurts those to enter it. His relationship to Pocky is not explained. When using magic, he gains the ability to lift rock obstacles. He is a large and powerful man who attacks by hurling heavy spiked balls a short distance in front of him. Bomber Bobīomber Bob is one of Player 2's selectable characters. Rocky was one of the main protagonists from the original Pocky & Rocky. When magically possessed by Pocky, he gains the ability to find hidden treasures. Rocky the Tanuki (called a raccoon in English versions) is Pocky's friend and one of Player 2's selectable characters. Though dutiful and good-natured, her chaotic brand of teamwork frequently involves more pain than intended. She is a shrine maiden who attacks by throwing talismans and swinging a purification rod. Pocky is the main character, and is always controlled by player 1. This exploitation of player 2 is a departure from the previous game, in which player 1 and Player 2 had similar powers and were equally valuable. Additionally, she can throw her partner at enemies to attack, doing massive damage to the enemy but temporarily killing the thrown character. Using "magic", she can force herself into her partner's mind and control their body for a short time, enabling unique abilities depending on who she possesses. Pocky can use Player 2's character as a utility in various ways. If there is no second player, the supporting character will be CPU controlled. Player 2 assumes a supporting role as one of Pocky's friends each possessing a unique attack and unlimited lives.
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Pocky can pick up items to improve her attack power and new clothes to protect herself from damage, as well as throw player 2's character and use magic. Player one controls the main protagonist, Pocky, who attacks by throwing o-fuda talismans (referred to as "cards" in English versions).
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There are nearly 40 level segments with multiple new enemy types for players to discover in the all-new “Surprise!” mode.The game is played in a top-down view, featuring many elements from classic shoot 'em up games but giving the player free eight-directional movement. There are even wacky power-downs the player must avoid, or possibly take as they discover the patterns of the game. The player receives help with the addition of several types of power-ups including those for shooting power, score, and damage. Their particular level arrangement then increases in speed each time the player completes it in a single run. In it players are treated to a random assortment of level segments with all new challenges to surmount. One of the most intriguing game modes is aptly named “Surprise!”. There are several new game modes included. Now, over a decade later, Mommy’s Best Games releases Game Type DX replete with enhancements including new levels, enemies, and power-ups. The release changed the menu layout for the better, making indie games reasonable to discover again.
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Game Type ended up helping, and a new dashboard update was quickly released. Mommy’s Best Games created Game Type as a protest against the dashboard update and a way to bring attention to the issue.